| bool CenterStays | Don't spatialize the front channel. This can fix the speech from above anomaly if it's present. |
| AudioClip Clip | The audio clip to convert. |
| Clip Clip3D | The audio clip to convert in Cavern's format. Overrides Clip. |
| float Effect | 3D audio effect strength. |
| float GroundCrossover | Keep all frequencies below this on the ground. |
| bool IsPlaying | Continue playback of the source. |
| bool Loop | Restart the source when finished. |
| bool MatrixUpmix | Creates missing channels from existing ones. Works best if the source is matrix-encoded. Not recommended for Gaming 3D setups. |
| float Smoothness | Smooth object movements. |
| int timeSamples | Playback position in samples. |
| int UpdatesPerSecond | How many times the object positions are calculated every second. |
| bool Visualize | Show converted objects. |
| float Volume | Source playback volume. |