Cavern

 Cavern4D

 Cavernize

  Cavernizer

  CenterStays

  Clip

  Clip3D

  Effect

  GroundCrossover

  IsPlaying

  Loop

  MatrixUpmix

  Smoothness

  time

  timeSamples

  UpdatesPerSecond

  Visualize

  Volume

  SurroundUpmixer

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class Cavernizer

Adds height to each channel of a regular surround mix.
VisibilityPublic
ExtendsMonoBehaviour

Public properties

float timePlayback position in seconds.

Public variables

bool CenterStaysDon't spatialize the front channel. This can fix the speech from above anomaly if it's present.
AudioClip ClipThe audio clip to convert.
Clip Clip3DThe audio clip to convert in Cavern's format. Overrides Clip.
float Effect3D audio effect strength.
float GroundCrossoverKeep all frequencies below this on the ground.
bool IsPlayingContinue playback of the source.
bool LoopRestart the source when finished.
bool MatrixUpmixCreates missing channels from existing ones. Works best if the source is matrix-encoded. Not recommended for Gaming 3D setups.
float SmoothnessSmooth object movements.
int timeSamplesPlayback position in samples.
int UpdatesPerSecondHow many times the object positions are calculated every second.
bool VisualizeShow converted objects.
float VolumeSource playback volume.

See also