bool CenterStays | Don't spatialize the front channel. This can fix the speech from above anomaly if it's present. |
AudioClip Clip | The audio clip to convert. |
Clip Clip3D | The audio clip to convert in Cavern's format. Overrides Clip. |
float Effect | 3D audio effect strength. |
float GroundCrossover | Keep all frequencies below this on the ground. |
bool IsPlaying | Continue playback of the source. |
bool Loop | Restart the source when finished. |
bool MatrixUpmix | Creates missing channels from existing ones. Works best if the source is matrix-encoded. Not recommended for Gaming 3D setups. |
float Smoothness | Smooth object movements. |
int timeSamples | Playback position in samples. |
int UpdatesPerSecond | How many times the object positions are calculated every second. |
bool Visualize | Show converted objects. |
float Volume | Source playback volume. |